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NEW! Building a Digital Human

In the universe of 3D animation and graphics, the final frontier isnít the vast unknown depths of outer space but rather the intimately familiar human form. Replicating this body is by far the most challenging journey to undertake as a digital artist

To learn how to master these tools and develop the necessary skills, Building a Digital Human explores the entire modeling process from head to toe. Beginning with the fundamentals of assembling reference material (photos, anatomy books, etc.) through the details of texturing and refining the skin and hair, a complete human model is built. Once the model is complete, a female and fantasy characters are created to illustrate how easy it is to transform the basic model.  

The Barnes & Noble Review
The toughest challenge a digital artist can face is creating the human form. Humans know what humans should look like, down to the finest detail. From hair to toenails, this book shows how to get the details right.

Ken Brilliant (credits: Jurassic Park 2, X-Files: The Movie) starts with getting the live photographic human reference material you need. Hereís what you need to know about camera angles, lighting, poses, everything. (Thereís a complete set of photos on CD-ROM for practice, along with complete 3D models, and full working versions of the 3D Amapi 5.15 3D modeler for Mac and PC.)

Brilliant briefly reviews the basics of polygonal modeling and smoothing. Then, itís on to setting up a simple box model to understand the human form youíre constructing -- a remarkably useful exercise.

Thereís extensive coverage of modeling the head -- down to the level of changes based on your characterís age. (This chapter has 142 sample images!) Brilliant then works his way down to the arms, hands, fingers, torso, legs, feet, and toes, before returning to the head to add real-life texture, hair, and eyelashes.

Like Dr. Frankenstein, youíre now ready to summon your creature to life. Brilliant walks you through building a human animation skeleton, creating expressions, and more. Finally, he shows how to transform ďrealisticĒ models into fantasy characters, building realistic females, and clothing your creations.

Brilliant works in LightWave 3D, but this book is usable with anything from SoftImage XSI and Maya down to free tools like Wings 3D and Metasequoia. Itís just plain superb. Bill Camarda

Bill Camarda is a consultant, writer, and web/multimedia content developer. His 15 books include Special Edition Using Word 2000 and Upgrading & Fixing Networks for Dummies, Second Edition




Available at most major book stores or on-line at:

Charles River Media.

Also check out Modeling Digital Dinosaus!

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